The single-player is definitely a saving grace for BfN. It is impressive that Popcap could make memorable characters with no dialogue at all. Each character in the single-player and multiplayer has a distinct personality that is portrayed through the noises they make. They made a big and interesting map for each side of the fight-filled with interesting, difficult quests and interesting personalities to come across. Popcap put a lot of effort into the single-player mode this time around. Overall the mobility increase has been abused by many players. Because most of the characters are weak, opponents will most likely run away before being finished off, which can create a very frustrating and slow experience. It was put in the game to make the games faster-paced, but it actually does the opposite. The weakening of most of the characters streamlines the game to four usable characters which can cause the game to feel boring and frustrating.Ī new mechanic in BfN is sprinting. The engineer and acorn feel very overpowered because of their abilities and everything about the superhero and nightcap feel very overpowered. Now however, only several characters feel overpowered and the rest feel weak in comparison. In the past two Garden Warfare games every character felt equally overpowered if the time and effort was put in. The game balancing is one thing the developers got wrong. The soundtrack is definitely one of the best parts of the game. To distinguish the plant from the zombies the composers use a lot of whistling and acoustic instruments for the plants and more synth, guitar, and zombie groans for the zombies. The composers use a lot of synthesizers and keyboards as well as many acoustic instruments to create a unique soundtrack. There are many different types of moods in the game, such as the calm pregame lobby music, the intense late-game music, and the sinister boss music. The music is used very well to portray the situation through sound. Whereas before the characters felt like they had endless possible play styles, now they all have one role and purpose for the team.Īn aspect the developers got right about BfN was the soundtrack. Citron who used to be a very run and gun type now has been given a defensive role similar to Reinhardt from Overwatch. The pirate who used to have a variety of play styles now has been restricted to the sniper role, like Widowmaker from Overwatch. BfN took the game mode of pushing the payload from both of those games and turned old characters into characters from Overwatch. The game seems to take heavy inspiration from team-based games like Overwatch and Team Fortress 2. The main dividing factor has been the game’s mechanics which have changed drastically from the past two Garden Warfare entries. This game has been very divisive between old fans and new fans of the series. Zombies Battle for Neighborville was developed by Popcap and published by Electronic Arts.
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